August 26, 2021 You Don’t Need Analytics For a Powerful IVR Journey The IVR is a fascinating piece of technology we tend to overlook. After all, it is essentially a decision tree. However, when used well, the…
August 18, 2021 On Hold Done Right: How to Personalise with Impact There’s one thing that unites all those calling into contact centres: a universal dislike for on-hold music. Case in point, the search for “the worst…
August 9, 2021 Personalisation in the Contact Centre- A How-to Guide There isn’t a single brand on Earth whose marketing and advertising would claim that they were ‘the world’s most average company’ or that their…
August 2, 2021 How To Make A Grown Man Happy to Overpay (35X) For A Drink He Hates Although I live in England, I am not a tea drinker. My qualm isn’t with putting milk in tea (which by the way, Brits think…
July 26, 2021 I or we? How should you talk to customers? ‘You talkin’ to me?’ goes the legendary Robert De Niro line. In the contact centre, it’s pretty apparent who your team is talking to…
July 12, 2021 The top personalisation slip-ups and how to avoid them In the first blog in this series, I discussed what made personalisation such a popular topic in marketing and customer experience circles, alongside some stats that helped us understand its popularity…
May 7, 2021 Is there an NPS advantage we cannot deny? If everyone used NPS in the way it was originally intended to, it could represent a decent tool, although still not my top pick….
April 30, 2021 What is personalisation and why does it matter in the contact centre? Personalisation is probably one of the terms I hear most often when people ask me how to deliver sound, pragmatic, and profitable customer experience…
March 4, 2021 5 Foolproof ways to go bankrupt wiht Customer Experience Customer Experience (CX) can make or break your business, and, if you don’t look at it strategically, you run a serious risk of it…
February 27, 2018 Nintendo: The tech company with CX at its gaming core From the first portable controller to a touchscreen before the iPhone, what you can learn from Nintendo’s experience design. People tend to forget it,…